How to make a HARD PSY KICK In Serum

20.10.2021

    Hard Psy is becoming a very popular genre. A Hard Psy Kick is quite a unique sound since it’s combining a common Hardstyle Kick or Rawstyle Kick with that typical 16th note Rolling Bass. In this Tutorial I’m showing you, how you can build your own Hard Psy Kick completely within Serum. Even…

How To Make BIG LEADS Out Of Raw Waveforms

05.10.2021

    Nowadays a lot of sound design isn’t really happening too much in the Synthesizer anymore. More and more producers go outside and create interesting tones and textures with additional plugins. It is a very interesting and very special approach to use a Synthesizer for a Raw Waveform and to create a sound with…

How To Layer HARDSTYLE KICKS with NIMBLE KICK

21.09.2021

    The new update of Nimble Kick opens up a lot of new possibilities to manipulate or create entirely new Hardstyle Kicks using Nimble Kick as a layering and processing tool. You can use two instances to split your Tok and Tail sounds and manipulate them individually as well as altering your overall Hardstyle…

GAME CHANGER for HARDSTYLE KICKS – Nimble Kick 1.1.0 is out!

18.09.2021

    Nimble Kick is a Sampler made for Hardstyle Kicks. Back in the days we had to Pitch each individual Hardstyle Kick and create Multisampled Instruments. With the release of Nimble Kick this approach got obsolete. You can simply drop a One Shot in Nimble Kick and play your Kick the same way, how…

How To Sync Every Plugin To You Song Tempo (Tutorial)

17.09.2021

    In this video I’ll be showing you how to calculate the time for beats, bars and so on in respect to your bpm. This is very useful for instance to time your Reverb Pre-Delay to a certain note value. Moreover I’m showing you how to Calculate Hz in beats and therefore be able…

How To Make Distorted Industrial Bass Loops

07.09.2021

    In this Video I’ll show you, how to build those grimey Industrial Bass Loops, which you can hear in the “Ultimate Hardstyle FX Vol.1” Sample Pack. My approach for designing sounds like that is very experimental. Basically, I approach it, like you would approach making a Rawstyle Kick. Build one (or more) huge…